Exiting Game Starts Game Again Attract Mode

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" The only thing you have to fear is fear itself! Oh, and evil clowns. "

– Bierce, taunting the player after being killed in the Circus


The Clown Gremlins, (often referred to as Grem Clowns), are some of the many enemies in Dark Deception. They are the primary enemies of the level "Crazy Carnevil", sharing the level with the Goliath Clowns and the Clown Cars.

Appearance

The Clown Gremlins are small, bald humanoid creatures bearing generic clown features. Similar to the Murder Monkeys, they have large heads compared to their bodies, very small eyes, and sharp teeth. Their heads are entirely white, resembling the color of generic clown faces.

Their eyes are yellow with black slit-like pupils. They wear red lipstick, have black slashes down their eyes, and wear a black pointy hat with a white stripe. Like generic clowns, they have large red noses. Their eyes appear to coated in black powder or some other unknown pigmentation.

They wear dark tan clothing with faint stripes running down them and two black pom-poms on their cloth, similar to buttons. They also wear black ruffled collars. Their arms have a black and white striped pattern and end with small claws. They have four digits on each hand, seemingly reminiscent of cartoon characters, who are often designed with four fingers.

They appear to wear boots that bear a generic, standard appearance rather than a clown-related footwear style.

In Nightmare mode, the Clown Gremlins looked relatively similar to their normal appearance, except they have pale skin with a strange glowing bluish turquoise/cyan-tint on their skin and their stripe-patterned arms, and having a much bright red nose with a glowing pinkish-reddish tint on it, and wearing a shade of light magenta/purplish/dark pink-red clothing, lipstick, and glowing red eyes just like the previous enemies in Nightmare Mode.

Personality

" They are the wretched people that liked to troll. They spent their lives antagonizing & provoking others with a twisted pride. The actions of small-minded cowards. Causing misery to others was just a source of amusement for them. "

– E, describing the Clown Gremlins as malicious pranksters

DIE circus poster.png

The Clown Gremlins, much like the rest of the antagonists of the game, carry a very aggressive, demonic and murderous nature. They are shown to be annoying pranksters who are chaotic, mischievous, and insane psychopaths with a very macabre sense of humor, judging from the fact they antagonize their unsuspecting victims for the sake of their own amusement, such as waving at Doug before continuing to chase him, attempting to startle him, as well as constantly laughing hysterically and making gibberish, unintelligible noises to provoke targets relentlessly about their presence. However, they aren't very intelligent, especially in comparison to the other monsters. Since they aren't too much of a threat by themselves, they will also try to quickly flank and overwhelm Doug by attacking in massive numbers and relying on telekinesis to attract each other.

However, they're also shown to be cowards according to E's notes, which is demonstrated by the fact that they will always flee to their respective Clown Cars after getting stunned with Primal Fear. At certain points like in their introduction and during the Goliath Clowns boss battle, they even die from sheer fright of the power.

In their "nightmare" forms, they become significantly more dangerous, and braver in their attacks against Doug, as shown in the funhouse where they start hunting Doug without having to use their Clown Cars, and they start using their telekinesis ability for a more offensive purpose of attracting each other. Their bodies become physically stronger as well, as they no longer disappear into confetti immediately after being stunned by Doug's Primal Fear ability. Despite this, they're generally shown to be overconfident, reckless and tend to underestimate their opponent's abilities, which is explained by the fact that they always rely on the signature tactic of overwhelming their opponent in large numbers, but Doug has the advantage of grouping them together in one place and stunning all of them simultaneously using Primal Fear. Outside of this form, however, they revert back to being cowardly weaklings.

Abilities

Herding

All clowns seen in the Circus have a connection to one another. Thanks in part to telekinesis, they can draw or repel each other at will if it means attacking targets, and given enough time they can coordinate themselves into a large, unrelenting swarm. This is normally shown if Doug takes too long to escape them, as all the members of one swarm are still aware of Doug's location.

Telekinesis

In Zone 1, they're capable of controlling the Clown Cars even if they're outside them, suggesting that they use telekinesis to do so. They also use telekinesis to help put themselves back into the cars, and they even use it to help herd each other.

Mallet Proficiency (Monsters & Mortals)

An ability exclusive to Monsters and Mortals, the Clown Gremlins are capable of wielding large mallets without much difficulty, often doing so rapidly.

Cloning

While still consisting of individual souls, the Clown Gremlins can replicate themselves out of individual sources, as seen with the Goliath Clowns and the purple tent. This effectively makes them immortal despite being very weak to damage.

In Monsters and Mortals, the Clown Gremlins are also capable of summoning and resummoning the same clones at once.

Relationships

Malak

As with all of Malak's minions, the Clown Gremlins are eternally loyal to him and obey his every command. Due to their cowardly nature, however, they'll sometimes back off without trying to help Malak, as seen whenever the player finishes certain objectives.

Goliath Clowns

As the smaller, weaker versions of the Goliath Clowns, the Clown Gremlins act as their underlings, ruthlessly obeying them so long as they're alive. The moment they do go down, however, the ones already present will disappear in fear.

Murder Monkeys

While their relationship is mostly unclear, the Clown Gremlins show no care to trapping the Murder Monkeys in cages.

Dread Duckies

Similar to the above, the Clown Gremlins' relation to the Dread Duckies are unclear outside of trapping the latter in cages.

Behavior

" Once one Grem Clown out of the same swarm spots you, all of them will be aware of your location. "

– a Death Tip , from Crazy Carnevil

Chapter 3

Crazy Carnevil

The Clown Gremlins rely primarily on their large numbers and environmental mechanics to kill Doug. Their methods, however, differ based on the zone they're in. To counteract them, Doug must utilize the Primal Fear power to stun the Clown Gremlins for a brief amount of time. When stunned, they will stand still and dizzily spin their heads around.

Intro

Clown Gremlin Intro.png

Doug is "invited in", (as stated by Bierce) by the clown car, into a circus tent. Once inside, he has to approach and pick up a hammer, to which a scripted event makes him hit a strength tester, leading to a cage landing on top of you. Soon after, a Clown Car starts drifting around the cage, and then proceeds to spawn Clown Gremlins, who begin attacking the cage. Doug uses his Primal Fear power to destroy the Clown Gremlins, and proceed to the next area through the maw of the giant clown cutout.

Act I

Clown Gremlin Zone1.png

In Zone 1 (which resembles an obstacle course), the Clown Gremlins won't appear unless a Clown Car manages to catch up to Doug, after which it will deposit several of them in front of the car through teleportation. Each one waves at him before giving chase. If Doug uses Primal Fear on the Clown Gremlins, they will all be stunned for a brief period of time before returning to their vehicles.

When they lose Doug's current position after he escapes them during a chase, they will start wandering around throughout the map in scattered groups, searching for him and chasing him down on sight, as they are never aware of his location, much like Agatha and the Dread Duckies.

Due to the two-floor nature of the environment, Doug can enter through any portal to evade them, as suggested by a death tip.

A good, strategic set of powers to have ready for this zone would be Doug's Teleportation and Speed Boost abilities, a similar set of powers to what he used for Deadly Decadence.

Act II (Ring Barrier Tent)

Clown Gremlin in Altar Tent1.png

Upon interacting with the ring altar after completing Zone 1, a caption reading "Not yet," will appear (unlike previous levels, which say "Collect all Soul Shards to break the ring barrier"). The tent will then rotate, revealing various rooms containing different contents.

Shortly after rotating, a Clown Gremlin will spawn, wave and start chasing Doug. After this, the tent will continue to spin revealing the blocked-off exit, a secret, and, finally, the Zone 2 portal.

No powers are needed for this small zone, other than Primal Fear if one would want the secret.

Act III

Clown Gremlin Zone2.png

There are no Clown Cars, and the Clown Gremlins will now spawn in five groups of five Clown Gremlins and turn into their Nightmare Mode, one clown can also be found riding the roller coaster cart in the outskirts of the Fun House. Doug is then forced to collect all the soul shards in the Fun House maze while avoiding the frenzied Clown Gremlins.

If a Clown Gremlin notices Doug, then every other Clown Gremlin in its respective group will be alerted to Doug's location as well, chasing him to the point where the pursuing Clown Gremlins will become a swarm. Other Clown Gremlins who spot Doug can also join the pursuit, increasing their overall swarm numbers and difficulty in a chase.

The Clown Gremlins cannot access the elevated walkway of the Fun House (or at least willingly), making it the safest place in Zone 2. Despite this, any nearby Clown Gremlins who see him enter this floor will stray close to the area alongside their groups, potentially trapping Doug if he isn't careful.

Upon collecting all Soul Shards, the Clown Gremlins will vanish, and Doug now has to avoid Malak and return to the Ring Barrier Tent.

A good set of powers to have ready for this level are Speed Boost, Primal Fear, and Telepathy. However, it is advised that Primal Fear should be used when being chased by a swarm of Clown Gremlins.

Act IV (Ring Barrier Tent)

Clown Gremlins in Altar Tent2.png

Doug interacts with the ring altar again and is able to collect the ring piece. After that, the tent will spawn 2 Clown Gremlins and Doug must survive until the room spins to the exit in order to escape.

Boss Battle

Clown Gremlins in Boss Battle.png

The Goliath Clowns will spit out Clown Gremlins from blue orbs in their mouths. Doug will be equipped with a mallet, which he can use to kill the Clown Gremlins if he successfully hits one; however, the player should not get cocky and cause a rampage, due to Goliath Clowns spitting out more clowns if a lot are killed.

The Clowns Gremlins die if they are hit by Primal Fear, so he'll have to use it often when being surrounded by a swarm of Clown Gremlins. Every time Doug destroys a Goliath Clown, more Clown Gremlins will spawn, and the same thing occurs if all Clown Gremlins spawned by the previous Goliath Clown have been killed. Upon killing all 4 Goliath Clowns, the remaining Clown Gremlins chasing Doug vanish in fear.

Chapter 4

After Mascot Mayhem

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A Clown Gremlin spawns from Malak's clone as a nightmare at fifth portal, Crazy Carnevil. He doesn't do anything except just stand there during the cutscene.

Monsters & Mortals

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"Are you not aware that she offers only lies?"

This article contains information on a subject that isn't considered canon in Dark Deception franchise.

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The Clown Gremlin returns as a playable monster in Monsters & Mortals.

As a Monster of the Balanced class Clown Gremlin performs equally in movement speed, damage, attack cooldown, and has average Hp for a Monster. Making him a great beginner's choice to learn the games "ropes". Interestingly, his heavy attack has more range than his light attack, similar to Dread Ducky having more range on their light attack. He attacks with his claws (light attack) and mallet (heavy attack).

His ultimate ability, "Clown Patrol", when used will spawn 5 clones in random locations on the map for 30 seconds. When an enemy gets too close to them they will begin to chase them and do 30 damage if they hit their target. They can be killed if they are hit with 4 light attacks or 2 heavy attacks. They will also use the skin the player is using and be seen through walls in a white outline by them.

Gameplay Info
Team Monsters
Class Balanced
Health 240
Speed Average
Light Attack Damage 30
Heavy Attack Damage 60
Ultimate Ability Ultimate icon clowngremlin.png Clown Patrol
UA Description Clown Gremlin spawns 5 clones into the map in random
locations that attack anyone within range of them for 30 secs.
UA Duration 30 seconds
UA Damage 30 (from each clone)
UA Clones Hp 4 hit points (4 Light Attacks, 2 Heavy Attacks to kill one)

Skins

Image Name Rarity Appearance

Clown Gremlin (Nightmare Skin).png

Nightmare Mode Soulshard.png Common Nightmare Mode Collection

In the Nightmare Mode skin, the Clown Gremlin retains the same look as he have in the original game.

Goliath Clown (Skin).png

Goliath Soulshard.png Common In the Goliath skin, the Clown Gremlin retains the same look as the boss's original design in the original game.

Spooky Skeleton Gremlin.png

Spooky Skeleton Redshard.png
Rare
In the Spooky Skeleton skin, the Clown Gremlin loses its collar, pupils and clown makeup, and now wears skull face paint and a glow-in-the-dark suit featuring a skeletal structure. His hat also loses its stripe. This skin is a reference to the "Spooky Scary Skeletons" song.

MacGremlin.png

Macgremlin Redshard.png
Rare
Halloween Collection

This skin gives the Clown Gremlin an identical look to the fast food mascot, Ronald McDonald. Minus the logo for the fast food chain which is replaced with a "G" instead of an "M", likely for "Gremlin".

Trivia

  • According to one of E's notes found near the tunnel leading to the Goliath Clowns' boss fight, the Clown Gremlins are the souls of humans who antagonized and provoked others for their own amusement and thus, they have truly become the vicious clowns they were in life. This would explain their generally sadistic and mischievous nature, as well as their behavior to overwhelm the player in huge numbers instead of always facing him head on.
    • Going by the theory suggesting that each nightmare portal is tied to one of Dante Alighieri's Nine Layers of Hell and the monsters inside them are manifestations of sin, the Clown Gremlins may represent Heresy, since they are small and vile cowards who played mean pranks and trolled people in real life to revel in the misery of others.
  • The Clown Gremlins appear to be representations of Doug himself and how much of a fool he was for forsaking the family that genuinely loved him in spite of his selfishness. Alternatively, since their level feature a secret newspaper article detailing Doug's subsequent arrest for sexual misconduct, they also metaphorically symbolize the entire police department trying to pursue Doug for his criminal acts, which is subtly supported by how the Clown Cars supposedly represent the police cars.
  • Like the Gold Watchers and Malak, the Clowns are voiced by Christopher Corey Smith.
  • These enemies represent coulrophobia, the fear of clowns.
    • Within the level, Bierce directly mentions this phobia when questioning the inspiration for the nightmare.
  • One of the developers hinted on their behavior, stating that their move-set is scarier than their appearance, hinting the increased difficulty in Chapter 3.
  • Before their design was changed, they used to be one of the only monsters to have pupils in their portal icon.
  • In the earlier model from the original 2015 build, the Clown Gremlins had much wider eyes.
    • Originally, as shown in the concept art and the original poster of the monsters from the old Kickstarter in 2014, the Clown Gremlins were originally going to have hair, much wider eyes similar to the 2015 version of the Clown Gremlins before it was shrunken. They also used to wield some kind of weapon that appears to be either cotton candy or a baseball bat as from the fact stated by Vince in Devlog #6, the Clown Gremlins' old mechanic was supposed to revolve around pulling various weapons with different functions before it was completely reworked into the current swarm mechanic.
      • This idea of an enemy utilizing several weapons may have been repurposed for the Reaper Nurse.
  • On May 10th, 2019, the developer released a 14-second video on Twitter showing some of the animations of a Clown Gremlin, including peek-a-boo, wave, run, and stunned animations.
    • In the video, the clown's eyes are shown to have been shrunken. From what is said, this is the final design for the Clowns, which, in comparison to the original design, appears more ominous and menacing.
    • The aforementioned Peek-a-boo animation for the Clown Gremlins, however, was unused and it is unknown what purpose it is for if it was implemented into the game (Now used when selecting monsters and for clones' idle animation in Monsters & Mortals).
  • Clown Gremlins are the first enemies in the game to be able to turn into their Nightmare Mode before collecting all of the soul shards. This can be seen happening in the Fun House (Zone 2).
    • Strangely, they later revert to their regular forms during the boss fight with the Goliath Clowns.
    • The other enemies that can turn into their Nightmare Mode forms before collecting all of the soul shards are the Reaper Nurses, Lucky the Rabbit, Hangry the Pig, Penny the Chicken, Trigger Teddies and Mama Bear.
  • In the third Q&A episode, Vince had stated that their Zone 2 form were their Nightmare Mode.
  • The two jumpscares that consist of a Clown Gremlin biting the player are actually the same animation, but from different angles.
  • The Clown Gremlins may be inspired by the Clown Doll from the Poltergeist horror movie. They may also be inspired by various "monster clown" character-related media, such as Pennywise the Dancing Clown from the 1990 television adaptation of Stephen King's IT, The Joker from Batman, Art the Clown from All Hallow's Eve and Terrifier, Tricky the Clown from Madness Combat and the Killer Klowns from Killer Klowns from Outer Space.
  • In Monsters & Mortals. the Clown Gremlin uses its hammer as a heavy attack which it had not been seen or used in Dark Deception.
  • Vince confirmed in the eighth Q&A that the Clown Gremlins somewhat have the Telekinesis power, because they're attracted to different Clown Cars.
    • Alternatively, it could also because since they aren't too much of a threat by themselves when alone, they rely heavily on telekinesis to attract each other that are within the group towards the player in huge numbers. This is demonstrated in Zone 2, where if one Clown Gremlin sees the player, the other separated Clown Gremlins from the same group will also know the location of the player and begin to chase them, to the point where the pursuing Clown Gremlins will become a swarm.
  • He is tied with Bierce and Robbie the Rabbit for the most alternative skins (3, not including default) in Dark Deception: Monsters & Mortals.
  • Previously, "Clown Patrol" clones could not be killed, lasted for a minute, and would mark their targets in a red outline. The devs later nerfed them so that they can be killed in 4 hits (light or heavy, doesn't matter), last for 45 seconds, and removed them marking their targets. It was then changed to how it is currently.
  • If too many Clown Gremlins are gathered around a portal, than it's possible for one or more of them to enter the portal to the next level, making repeated usage of portals more risky.
  • The Clown Gremlins along with the Dread Duckies both wear a cone accessory on their heads, the Gremlins having black party hats and the Duckies having orange traffic cones.

Voicelines

The Clown Gremlins are voiced by Christopher Corey Smith.

Voiceline Used Audio File
*Giggling* Spawning from a Clown Car or a blue orb. TBA
*Laughing* Spotting Doug.

*Running and Yelling* Pursuing Doug.

*Jumping and Yelling* Before the jumpscare.

"Hya!" During the jumpscare.

*Biting* After the jumpscare.

*Exhausting noise* After being stunned.

"Ow!" Despawning, or when Doug kills them. TBA

Gallery

In-game

Jumpscares

Models

Artwork

Miscellaneous

Merchandise

Navigation

v · e · d

DD Navigation.png

Characters
Main Characters
Doug Houser • Bierce • Malak
Enemies
Malak • Murder Monkeys • Agatha • Gold Watchers • Dread Duckies • Clown Gremlins • Reaper Nurses
Lucky the Rabbit • Hangry the Pig • Penny the Chicken • Jocelyn • Trigger Teddies • Mama Bear • Mannequins
Bosses
Chef Monkeys • Agatha • Titan Watchers • Doom Ducky • Goliath Clowns • The Matron • Joy Kill • Mama Bear
Other Characters
Tammy Houser • Elise Houser • Victor • Edgar • Doug's Mother • Mistress • Minor Characters
Locations
Bierce's Ballroom • The Hotel • The School • The Manor • The Sewer • The Circus • The Hospital
Joy Joy Land • McKees Rocks Bridge • The Cave • The Mall • Minor Locations
Items
Portals • Interactive Items • Tablet • Soul Shards • Secret Files • Ring Altar • The Riddle of Heaven
Malak's Relic • Barriers • Traps • Secret Notes • Clown Cars • Mallet • The Mark of Malak • Syringes • Boulders
Levels
Monkey Business • Elementary Evil • Deadly Decadence • Stranger Sewers • Crazy Carnevil
Torment Therapy • Mascot Mayhem • Bearly Buried
Chapters
Chapter I: No Way Back • Chapter II: Into Madness • Chapter III: Retribution
Chapter IV: Mortal Ramifications • Chapter V: Fated Conclusion
Mechanics
Environmental Hazards • Powers • Level • Death Tips • Steam Achievements
Music
OST • Dark Deception: Chapters 1-3 (Original Soundtrack) • Dark Deception: Chapter 4 (Original Soundtrack)
Bad Rabbit • The Notorious Pig • Always Near • I'm Dead
Games & Versions
Dark Deception (2014 Alpha) • Dark Deception Enhanced • Super Dark Deception • Dark Deception 2
Books
Malak Archives: House of Mischief
Other
Timeline • Bierce's Diaries • Art Gallery • Scrapped Content
Makeship Plushies • Teespring Merch • Threadless Merch • Youtooz Figures
v · e · d

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Characters
Mortals
Bierce • Detective Evans • Doug Houser • Glowstick Vince • PenPen • Nikson • Prisoner Borisov
Heather Mason • Cybil Bennett • 8-Bit Ryan • SuperHorrorBro • Dawko • Taro Yamada • Hanako Yamada
Info-chan • CoryxKenshin • Jason Kolchek • Salim Othman • Mina Park • Yaesol • Lost Child • Sister Philippa
Monsters
Murder Monkey • Agatha • Gold Watcher • Dread Ducky • Clown Gremlin • Reaper Nurse • Lucky the Rabbit
Hangry the Pig • Penny the Chicken • Malak • Brute • Fiend • Nurse • Robbie the Rabbit • Ayano Aishi
Kissy Missy • Clarice Stokes • Dark Song • Vicious Sister • Sister Madeline
Bosses
Chef Monkeys • The Alphabet Letters • Titan Watcher • Doom Duckies • Clown Spiders • Goliath Clowns
Boss Brutes • Red Pyramid Things • Fun Girl • Huggy Wuggy • Infected Aliens • The Butcher
Hazards
Malak Phantom • Air Screamers • Police
Levels
Monkey Business • Elementary Evil • Deadly Decadence • Stranger Sewers • Crazy Carnevil
Monstrum Madness • Silent Sacrifice
Items
Soul Shards • Portal Boxes • Traps • Skins
Mechanics
Level • Ultimate Abilities • Character Classes • Status HUD • Store
Chapters
Monstrum • Silent Hill • UK Creators • Yandere Simulator • CoryxKenshin • Poppy Playtime • House of Ashes
Piggy • The Coma 2: Vicious Sisters • Evil Nun
Other
Art Gallery • OST • Teespring Merch • Steam Trading Cards • Scrapped Content

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Source: https://dark-deception-game.fandom.com/wiki/Clown_Gremlins

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